But i might suggest updating the installer and making sure you have the latest build-tools first. If you really want to use the old installer, you can maybe get around it by adding an empty "tools" folder. To change the location of the Android SDK, in the Unity menu bar go to Unity > Preferences > External Tools. The older libGDX installer that i was using i believe only looked for a "tools" folder (but newer android sdk has split this into "cmdline-tools" and "build-tools"). To open the SDK Manager from Android Studio, go to Tools > Android > SDK Manager or select SDK Manager in the toolbar. Make sure the Android SDK Build-Tools is installed. Make a note of the SDK path location you will need to give Unity this. Open up SDK Manager in Android Studio (it's under the config menu on the start screen of android studio) Appearance and Behavior -> System Settings -> Android SDK You will be prompted for the locations of the Android Studio IDE and the SDK. So if you're using the latest installer ( ), make sure those exist. The latest (as of this writing) libGDX starter looks for at least 2 folders: "build-tools" and "platforms". Download and unzip the Android SDK and setup necessary support packages. Configure Quantum Visualizer to build for the Android platform. Set the Android SDK Home Environment Variable. I can tell you what was my issue, and hopefully it helps you, too. Manually Set the Android Environment Variables.
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